Executive Development Programme in Next-Gen Game 3D Art

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The Executive Development Programme in Next-Gen Game 3D Art is a certificate course that empowers learners with the essential skills needed to thrive in the rapidly evolving gaming industry. This programme highlights the importance of 3D art in game development, emphasizing its role in crafting immersive, engaging gaming experiences.

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With the global gaming industry projected to reach $256.97 billion by 2025, there is an increasing demand for skilled 3D artists who can create visually stunning game environments, characters, and assets. This course bridges the gap between talent and opportunity, providing learners with a comprehensive curriculum that covers the latest tools, techniques, and best practices in 3D art. By enrolling in this programme, learners will gain hands-on experience with industry-standard software such as Blender, Unity, and Unreal Engine. They will also develop a strong foundation in essential skills such as 3D modeling, texturing, lighting, and animation, preparing them for exciting career advancement opportunities in game development, film, and other related fields.

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โ€ข Game Art Fundamentals: Understanding the basics of game art, including 2D and 3D art, character design, environment creation, and visual storytelling.

โ€ข 3D Modeling and Sculpting: Learning the techniques and tools for creating detailed and realistic 3D models and characters using software such as Blender, ZBrush, or Maya.

โ€ข Texturing and Shading: Exploring the principles and practices of texturing and shading to add realism, depth, and detail to 3D models and environments.

โ€ข Next-Gen Lighting and Rendering: Mastering the latest techniques and technologies for lighting and rendering in game engines such as Unreal Engine or Unity, including real-time ray tracing and global illumination.

โ€ข Game Engines and Asset Integration: Understanding the workflow and pipeline for integrating 3D art assets into game engines and developing next-gen games.

โ€ข Virtual Production and Real-Time Cinematography: Learning the techniques and tools for creating real-time cinematics and virtual production workflows for game trailers, cutscenes, and in-game events.

โ€ข Game Art Workflow and Pipeline: Developing an efficient and effective workflow and pipeline for creating 3D art assets, optimizing for performance and quality, and ensuring consistency and continuity across the game world.

โ€ข Game Art Portfolio Development: Building a professional and compelling portfolio of 3D art assets, showcasing skills and expertise in game art creation.

โ€ข Industry Trends and Future of Game Art: Exploring the latest trends and innovations in game art, including virtual reality, augmented reality, and artificial intelligence, and their impact on the future of game development and 3D art creation.

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็คบไพ‹่ฏไนฆ่ƒŒๆ™ฏ
EXECUTIVE DEVELOPMENT PROGRAMME IN NEXT-GEN GAME 3D ART
ๆŽˆไบˆ็ป™
ๅญฆไน ่€…ๅง“ๅ
ๅทฒๅฎŒๆˆ่ฏพ็จ‹็š„ไบบ
London School of International Business (LSIB)
ๆŽˆไบˆๆ—ฅๆœŸ
05 May 2025
ๅŒบๅ—้“พID๏ผš s-1-a-2-m-3-p-4-l-5-e
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