Executive Development Programme in Licensing for Game Dev

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The Executive Development Programme in Licensing for Game Dev is a certificate course designed to empower professionals with the essential skills needed to excel in the gaming industry. This program highlights the importance of licensing in game development, an often overlooked yet critical aspect of creating successful games.

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With the global gaming industry projected to reach $256.97 billion by 2025, there is an increasing demand for professionals who understand the complexities of licensing. This course equips learners with the knowledge to navigate the legal landscape, protect intellectual property, and build profitable partnerships. By the end of this program, learners will have developed a comprehensive understanding of licensing agreements, negotiation strategies, and industry best practices. They will be able to apply these skills in real-world situations, making them valuable assets in any game development team. This course is not just a stepping stone for career advancement but a leap towards becoming industry leaders in licensing for game dev.

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โ€ข Introduction to Licensing for Game Dev
โ€ข Understanding Copyrights, Patents, and Trademarks
โ€ข Legal Aspects of Game Licensing
โ€ข Game Monetization Strategies through Licensing
โ€ข Licensing Negotiation and Contract Management
โ€ข Licensing for Mobile, PC, and Console Games
โ€ข Licensing for Virtual Reality (VR) and Augmented Reality (AR) Games
โ€ข Licensing for eSports and Multiplayer Online Games
โ€ข Case Studies: Successful Game Licensing Deals

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The **Executive Development Programme in Licensing for Game Dev** spotlights the following roles, aligned with industry trends and demands: 1. **Game Designer**: Game designers conceptualize and create game mechanics, storylines, and rules, accounting for 25% of the programme's focus. 2. **Game Developer**: Game developers, responsible for programming and implementing game features, represent 30% of the programme's emphasis. 3. **Game Producer**: Game producers manage projects, resources, and schedules, comprising 15% of the curriculum. 4. **Game Art Director**: Game art directors guide visual style and aesthetics, making up 10% of the programme's content. 5. **Game Marketing Manager**: Game marketing managers promote and sell games, accounting for the remaining 20% of the course. This pie chart, built with Google Charts, offers a 3D visual representation of these roles' distribution, allowing users to identify key areas of focus within the Executive Development Programme in Licensing for Game Dev.

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EXECUTIVE DEVELOPMENT PROGRAMME IN LICENSING FOR GAME DEV
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ๅทฒๅฎŒๆˆ่ฏพ็จ‹็š„ไบบ
London School of International Business (LSIB)
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05 May 2025
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