Certificate in Game Audio: Essentials

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The Certificate in Game Audio: Essentials is a comprehensive course designed to equip learners with the fundamental skills needed to excel in the game audio industry. This program highlights the importance of audio in video games, immersive media, and interactive experiences, emphasizing the role of audio as a key component in enhancing user engagement.

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ใ“ใฎใ‚ณใƒผใ‚นใซใคใ„ใฆ

In this course, you will learn from industry experts, gaining hands-on experience in essential tools and techniques for creating high-quality game audio. With a strong focus on practical applications, you will develop a solid understanding of audio implementation, sound design, and music composition for games. As the demand for skilled game audio professionals continues to grow, this certificate course offers a valuable opportunity to acquire the skills and knowledge necessary for career advancement in this dynamic and exciting field. By completing this program, you will be well-prepared to contribute to the development of captivating and immersive game audio experiences.

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โ€ข Introduction to Game Audio: This unit will cover the basics of game audio, including its history, importance, and role in the overall game development process.
โ€ข Digital Audio Fundamentals: This unit will cover the fundamentals of digital audio, including sound waves, frequency, amplitude, and sampling rate.
โ€ข Game Audio Middleware: This unit will cover the use of game audio middleware, such as Wwise and FMOD, to create and implement game audio.
โ€ข Game Audio Implementation: This unit will cover the implementation of game audio, including the use of audio engines, audio buses, and audio events.
โ€ข Interactive Music: This unit will cover the creation and implementation of interactive music in games, including the use of horizontal and vertical sequencing.
โ€ข Sound Design for Games: This unit will cover the process of creating sound effects for games, including field recording, synthesis, and processing.
โ€ข Game Audio Mixing: This unit will cover the process of mixing game audio, including level balancing, panning, and equalization.
โ€ข Game Audio Optimization: This unit will cover the optimization of game audio, including the use of audio budgets, audio priority systems, and streaming.
โ€ข Game Audio Testing and QA: This unit will cover the testing and quality assurance of game audio, including the use of debugging tools and best practices.

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ใ‚ตใƒณใƒ—ใƒซ่จผๆ˜Žๆ›ธใฎ่ƒŒๆ™ฏ
CERTIFICATE IN GAME AUDIO: ESSENTIALS
ใซๆŽˆไธŽใ•ใ‚Œใพใ™
ๅญฆ็ฟ’่€…ๅ
ใงใƒ—ใƒญใ‚ฐใƒฉใƒ ใ‚’ๅฎŒไบ†ใ—ใŸไบบ
London School of International Business (LSIB)
ๆŽˆไธŽๆ—ฅ
05 May 2025
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