Certificate in 3D Modelling & Texturing for Games

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The Certificate in 3D Modelling & Texturing for Games is a comprehensive course that equips learners with the essential skills needed to excel in the gaming industry. This program focuses on teaching the latest 3D modelling and texturing techniques, ensuring that learners are up-to-date with the industry's demands.

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About this course

In this course, you will learn how to create 3D models from scratch, add textures, and bring your creations to life. With a strong emphasis on practical skills, you will have ample opportunities to work on real-world projects, building a strong portfolio that can help you stand out in the job market. As the gaming industry continues to grow, so does the demand for skilled 3D modellers and texturers. By completing this course, you will be well-positioned to take advantage of the many career opportunities available in this exciting field. Whether you're looking to break into the gaming industry or want to enhance your existing skills, this course is an excellent choice for anyone looking to advance their career in 3D modelling and texturing for games.

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Course Details

Introduction to 3D Modeling: Fundamentals of 3D modeling, basic shapes, and navigation in 3D space.
3D Modeling Software: Overview of industry-standard 3D modeling software like Blender, Maya, or 3DS Max.
Polygon Modeling: Creating and editing polygon meshes, edge flow, and topology.
Hard Surface Modeling: Techniques for modeling mechanical objects, vehicles, and architectural elements.
Organic Modeling: Modeling characters, creatures, and natural environments.
UV Mapping: Flattening and mapping 3D models to 2D textures.
Texture Mapping: Techniques for applying and editing textures on 3D models.
Material Creation: Creating and applying materials and shaders for realistic surfaces.
3D Texturing Techniques: Advanced texturing techniques, including normal maps, specular maps, and displacement maps.
Game Engines: Integrating 3D models and textures into game engines like Unity and Unreal Engine.

Career Path

Entry Requirements

  • Basic understanding of the subject matter
  • Proficiency in English language
  • Computer and internet access
  • Basic computer skills
  • Dedication to complete the course

No prior formal qualifications required. Course designed for accessibility.

Course Status

This course provides practical knowledge and skills for professional development. It is:

  • Not accredited by a recognized body
  • Not regulated by an authorized institution
  • Complementary to formal qualifications

You'll receive a certificate of completion upon successfully finishing the course.

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Sample Certificate Background
CERTIFICATE IN 3D MODELLING & TEXTURING FOR GAMES
is awarded to
Learner Name
who has completed a programme at
London School of International Business (LSIB)
Awarded on
05 May 2025
Blockchain Id: s-1-a-2-m-3-p-4-l-5-e
Add this credential to your LinkedIn profile, resume, or CV. Share it on social media and in your performance review.
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